
File Size: 109.3 Mb
Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within Maya's standard interface. MtoA is now shipping with the Arnold 5.0 core.
What is Arnold?
Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity. It is available as a standalone renderer on Linux, Windows and Mac OS X, with plug-ins for Maya, 3ds Max, Houdini, Cinema 4D, Katana and Softimage.
Features
• Seamless integration with Maya shapes, cameras, lights and shaders.
• Image Based Lighting support, including a state of the art physical sky.
• Interactive rendering (IPR) allows parameter changes to be rapidly previewed without interrupting your work.
• Support for volume rendering with Maya Fluids.
• Support for Maya Hair and nHair.
• Particles and nParticles support, including particle instancer.
• Defer the creation of geometry at render time with the Stand-in placeholder nodes.
• Productivity boost: override sets, holdout mattes, shadow catcher, passes, UDIM style textures, and arbitrary primvar data.
• Extensible through plug-ins (Golaem, FumeFX for Maya, Yeti, Shave & Haircut).
• XGen integration.
• Texturable geometric lights.
• Deep EXR.
• Rendering of curves.
What's New in version 2.0.0.1 (April 26, 2024):
This is a hotfix release. It addresses the following issues :
• Shadow Matte alpha was incorrect
• ID AOV in the Arnold RenderView was not supported
• Memory pools allocations are much bigger than requested
• Standard Surface viewport shading was not working in Maya 2016
• xgen failed to render on multiple patches
• Render to Texture shelf icon was launching light manager
• SynColor extension was missing in 2016_R2
• fixed error message in Render to Texture about color management
• Nodes contained in .obj and .ply procedurals are registered in the global name scope
• Standard surface coat normal not decoupled from main normal
• LPEs were not working with Raw drivers
• Curves with varying UVs were rendering wrong
• UINT parameter values are clamped to 0x7FFFFFFF when parsed from .ass files
• Properly handle cases where cpuset is smaller than the detected number of cores
• ignore_motion_blur with non-zero reference_time does not work with a polymesh with normals
• normal_map shader issues
• Missing Python bindings for some AtNodeEntry API functions
• AiNodeEntryGetDerivedType wrong for builtin procedural and implicit nodes
Requirements & Platforms
• Compatible with Maya 2015, 2016, 2016 Ext2, and 2017
• Windows 7 and later
• CPU with at least SSE 4.1 instructions (2006 and later Intel CPUs, and 2011 and later AMD CPUs)
This version uses the Arnold 5.0.0.2 core.
HOMEPAGE
https://www.solidangle.com/arnold/arnold-for-maya/

Download From Uploadgig
http://uploadgig.com/file/download/795114aA4ca9fcE0/BaDshaH_SolidAngle.MtoA.2.0.0.1_2015.2017.rar
Download From Rapidgator
http://rapidgator.net/file/9896e002d0fa7e759de37479ebfbcc67/BaDshaH_SolidAngle.MtoA.2.0.0.1_2015.2017.rar.html